falling down a lot

Hey call me Dot I'm a irl 18-year-old POTATO and sometimes i draw things!

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Maria Dolores Fernandez (marilola678)

costumecommunityservice:

howtonotsuckatgamedesign:

Seriously the biggest and best sorted collection of references for concept artists and costume designers I’ve seen so far.

Really, that’s damn impressive and a super helpful ressource.

Holy hello yes. If you’re ever at a loss for how to embellish something, check this out.

(via art-and-sterf)


Mattias Adolfsson

Mattias Adolfsson

(Source: lissiekh, via maritimemerriment)

1 week ago with:339 notes (originallylissiekh)

neil-gaiman:

London in 1927.

Early colour film, and I watch this as if I’ve been given a window back into time. The women wear hats. Everyone wears hats. The police. The buses. The skyline…

anthonyholden:

What are studios looking for? How can I get into a good animation school? What should I be studying?

I get a lot of these types of questions now and again, and I never know how to answer them. I can’t be sure of what studios are looking for, I don’t control admissions policies to schools, and I have little idea what makes for a current and relevant curriculum. There are a lot of variables in your bid for a career in animation, and it’s kind of impossible to control most of them. You must be crazy to want this job!

I find it helpful to focus on the things I can control. Among those things are your study habits and how you spend your personal time. It’s good to work hard and have goals—without them we would get nowhere. Study hard and make decisive strides towards achieving your art goals. But in the heat of that pursuit, don’t forget to go out and live your life!

If you spend any amount of time looking at artists online, you’ve probably figured out by now that there are about a million dudes and dudettes in internetville who draw better than you (I relive this realization daily). Once your have done your best to rise to their level, the only tool you have to compete with these crazy talents is your background, your personal character—is you!

Consider developing your whole self with the same raw focus and intensity that you develop a particular skill set. Get focused. Go out, have adventures. Run, jump, skin your knee, fall in love, root loudly for the away team at a baseball game, barely escape a crash of stampeding rhinos, live to see another day. Experience things big and small. Go for a walk. The world is full of wonders.

I know this advice is not particularly animation-specific, but maybe that’s for the best. At any rate, it is something I feel strongly about. Animation is great, and there are few things that I enjoy doing more than drawing and storytelling. But in order to have stories to tell, first you have to live them.

Be good, and see you soon!

PS, if you were looking for advice on draftsmanship you should probably be reading this.

(via animationtidbits)

(Source: idrawnintendo, via kotaline)

jacobstreilein:

My Third year film at Calarts! Music by Michael Paul Kennedy

tomblalaw:

This Actually Happens A Lot

My fourth year film at CalArts

(Source: vimeo.com, via zfe)

zandraart:

i don’t even give a hoot

1 week ago with:78 notes (originallyzandraart)

sellerdoor:

I’ve been meaning to parody this opening for a long time

Character Design References (characterdesigh)

briannacherrygarcia:

crispy-ghee:

DEAR TIM I HAVE CONCEPTS TO COMPLETE DUE IN AN HOUR WHY DID YOU LINK THIS THIS IS THE MOST DISTRACTING THING YOU COULD’VE LINKED

CLICK IT FOR THE LOVE OF GOD CLICK IT.

(via dotrefs)